STATUS //INDEPENDENT GAME STUDIO

Mavila GamesWe build worlds.
We create experiences.

Mavila Games is an independent game development studio creating engaging and memorable gaming experiences across mobile, WebGL, and PC platforms.

Unity 2022 / 6
Core Engine Architecture
WebGL & Netcode
Photon PUN2 & Profiling
15+ Titles
Production Game Delivery
MAVILA CORE
SYS.ENGINE // STABLE
FPS // 60.0 LOCKED
NETCODE // RTT < 35MS
URP PIPELINE
ADDRESSABLES
// STUDIO IDENTITY

Crafting Games with Precision & Soul

Mavila Games studio was founded on a simple conviction: memorable gaming experiences require both uncompromised artistic direction and rock-solid engine architecture.

From responsive mobile games and kinematic player controllers to lean WebGL optimization pipelines and real-time Photon netcode, our game development work balances creative experimentation with battle-tested performance.

Artistic World-Building
Engine Architecture
REF: MAVILA-ARCH-2026

Engaging Core Gameplay Loops

Mechanics engineered for tactile responsiveness, rewarding progression, and immediate player feedback.

Optimization as a Creative Pillar

Garbage-collection-free pooling, Addressables asset streaming, and disciplined memory budgeting for rock-solid frame rates.

Scalable Network Synchronization

Multiplayer room matchmaking, client interpolation, and packet minimization for smooth online play.

// FEATURED SHOWCASE

Technical Systems & Prototypes

Scalable architectures, multiplayer netcode prototypes, and original studio research in development.

EXPLORE ALL PROJECTS
Project Mavila [Original IP]
In Development
Studio Games

Project Mavila [Original IP]

Atmospheric indie game prototype exploring narrative tension, spatial audio, and physics-driven environmental interaction.

TECHNICAL HIGHLIGHTS
  • • Internal Gameplay Prototype v0.2
  • • Custom ScriptableObject event pipeline
Unity 6 / URPC# Scriptable ArchitectureCinemachineShader Graph+1
Zombie Killer (Multiplayer)
Completed
Multiplayer

Zombie Killer (Multiplayer)

Cooperative multiplayer wave shooter featuring real-time state synchronization, Photon PUN2 matchmaking, and synchronized enemy AI.

TECHNICAL HIGHLIGHTS
  • • Photon PUN2 Room Matchmaking
  • • Sub-50ms sync latency compensation
UnityPhoton PUN2C#State Synchronization+2
Alien Hunter (3rd Person Shooter)
Completed
Personal Projects

Alien Hunter (3rd Person Shooter)

Third-person tactical combat prototype with responsive character controllers, Cinemachine dynamic camera blending, and responsive animation state machines.

TECHNICAL HIGHLIGHTS
  • • Custom smooth camera orbit & aim blend
  • • Modular weapon inventory system
UnityC#CinemachineCharacter Controller+2

Upcoming Studio Releases in Development

Mavila Games is currently engineering internal mechanics prototypes. Original commercial titles will be revealed through this scalable portal.

VIEW TECHNICAL PORTFOLIO
DEVELOPER CREDENTIALS // MITHUN M.

Experienced in building and optimizing Unity games across mobile, multiplayer, and WebGL platforms.

Through my professional experience, I have contributed to mobile game development, multiplayer systems, and WebGL optimization. Due to confidentiality agreements and company policies, selected commercial projects cannot be publicly showcased.

// TECHNICAL CAPABILITIES

Engineering Services & Consulting

Modular Unity gameplay architecture, high-performance WebGL conversions, and multiplayer networking.

Unity Game Development

Turn creative concepts into high-performance, polished gameplay experiences across mobile, PC, and WebGL with robust C# architecture.

Unity 2022/6Details

WebGL Optimization & Porting

Convert and fine-tune existing Unity builds for flawless browser playability, eliminating out-of-memory crashes and lengthy loading times.

Multiplayer Integration & Networking

Implement real-time multiplayer systems using Photon PUN2, ensuring tight synchronization, room matchmaking, and resilient packet handling.

Photon PUN2Details

Performance & Memory Optimization

Deep profiling and systematic bottleneck eradication using Unity Profiler and Frame Debugger to reduce draw calls and memory overhead.

Unity ProfilerDetails

Custom Technical Solutions

Have specialized project requirements, an unreleased prototype needing stabilization, or an urgent engine feature? Let’s connect.

C# Engine SystemsDetails

Custom Engineering Scope

Have a custom requirement, custom vehicle physics, or need an urgent WebGL optimization sprint?

// TRANSMIT A MESSAGE

Ready to Build Your Next Game?

Whether you have an upcoming mobile title, require WebGL performance tuning, or want to discuss studio collaborations, let’s talk.

DIRECT EMAIL
mithun.gamedev@gmail.com
TELEPHONE / WHATSAPP
+91 9895900171
LOCATION
Kerala, India (IST / UTC+5:30)
COMMUNICATION NETWORKS
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